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    Mount Ida College
   
 
  Oct 24, 2017
 
 
    
2017-2018 College Catalog

Animation (B.S.)


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Students enrolled in the Animation Major will master the skills needed for industries pertaining to animation and motion media. Courses from the School of Design serve as the art, design, and technology foundation for this program by preparing students to be marketable professionals. Hands-on training with cutting-edge, professional software coupled with instruction from industry-experienced teachers will act as the cornerstones of the student learning experience. Animation majors will begin with a core regimen of foundational art courses to hone their understanding of line, shape, volume, value, and anatomy. Students will then begin focus on developing professional level skills in animation (including animation principles, weight, timing, composition, appeal), ultimately choosing their specific field of interest (largely categorized as 2D vs 3D animation). Along the way, students will also develop valuable skills to complement their core focus, including acting, digital compositing, motion graphics, video editing, and sound design. Finally, students will develop a professional level portfolio, the centerpiece of which will be a one-year capstone project, demonstrating mastery in their specific field of interest.

 

Learning Outcomes

Animation majors will:

  • Be versed in the history and theory of animation as related to short works, static media, film, and culture.
  • Become well-versed in the traditional theories and principles of compelling animation, as well as newer theories pertaining to both artistic expression and technological advances.
  • Become observant of natural motion and reproduce or enhance it in animation. Emphasis is placed on animation as a performance.
  • Demonstrate advanced-level abilities to communicate in both written and oral forms, and implement appropriate communication across multiple modalities and to varied audiences.
  • Demonstrate employable skills as animators in fields related to feature film, television (both animated programs and advertising), pre-visualization, motion graphics, digital compositing and special effects, multimedia design, and interactive entertainment.
  • Be able to critically evaluate animated works for artistic value, technical skill, and visual communication, and then apply those concepts to their own work.
  • Prepare a marketable portfolio and demo reel, which will serve as the greatest tool for employment prospects.

Requirements

II. Concentration Electives (6 credits)


Choose:

  • Two (2) Animation or Game Art Courses not currently fulfilling another requirement 6 credits

Total Credits: 120


Suggested Course Sequence


Year One (30 credits)


Year Two (30 credits)


Fall Semester


  • Math Elective  (MA 115 or higher) 3 credits 

Spring Semester


  • Social World Elective  3 credits

Year Three (30 credits)


Fall Semester


  • Literature Elective    3 credits

Spring Semester


  • History Elective    3 credits

Year Four (30 credits)


Fall Semester


  • One (1) Concentration Elective  3 credits

Spring Semester


  • One (1) Concentration Elective   3 credits

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