Students enrolled in the Game Art Major will master the skills needed for the ever-evolving video game industry. This major caters to those students with a specific passion for video game art, and while borrowing certain elements from the broader Animation Major, will offer content specific to success in the game industry. Courses from the School of Design serve as the art, design, and technology foundation for this program by preparing students to be marketable professionals. Hands-on training with cutting-edge, professional software coupled with instruction from industry-experienced teachers will act as the cornerstones of the student learning experience.
Game Art majors will begin with a combined regimen of foundational art courses, as well as introductory classes in game creation and theory. Students will then hone their skills in art courses specific to games, such as visual layout, game design, and level design. Students will also receive training in cutting-edge game development software,and will obtain essential industry skills such as 3D modeling, texturing, rigging, animation, and rendering. Finally, students will develop a professional level portfolio, the centerpiece of which will be a one-year capstone project, demonstrating mastery in their specific field of interest.
Career and Graduate Study Options
Students with a degree in Game Art will be prepared for work as artists and animators for video game developers. Specialists are sought for areas including 3D modeling, character animation, texturing, visual effects, and technical art. Students may also decide to continue on to graduate study, as there are many schools that offer an MFA in Game Development and Interactive Media.
In addition to the All College Curriculum skills and perspective, students who successfully complete this program will:
- Be versed in the history of video games, and gain an understanding of the development of games as art AND art within games.
- Become well-versed in visual art in games, as well as theories, practices, and technological advancements that have shaped the artistic development of games.
- Understand development pipelines in relation to games, and how components of that pipeline relate to each other.
- Develop a specialized skillset within at least one subgenre of Game Art, including 3D Modeling, Digital Sculpting, Animation, Technical Art, Rigging, Special Effects, Texturing, etc.
- Be able to work within the confines of a game engine, and integrate art assets within an engine.
- Demonstrate advanced-level abilities to communicate in both written and oral forms, and implement appropriate communication across multiple modalities and to varied audiences.
- Prepare a marketable portfolio and demo reel (which will serve as the greatest tool for employment prospects), and demonstrate employable skills as artists in fields focused on interactive entertainment.
Policies, Conditions, and/or Fees
All GM courses require a student laptop capable of running 3D graphics software. Syllabi will specify whether a course requires that the laptop be brought to class.