Jul 17, 2018  
2017-2018 College Catalog 
2017-2018 College Catalog

Game Art (B.S.)

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Students enrolled in the Game Art Major will master the skills needed for the ever-evolving video game industry. This major caters to those students with a specific passion for video game art, and while borrowing certain elements from the broader Animation Major, will offer content specific to success in the game industry. Courses from the School of Design serve as the art, design, and technology foundation for this program by preparing students to be marketable professionals. Hands-on training with cutting-edge, professional software coupled with instruction from industry-experienced teachers will act as the cornerstones of the student learning experience.

Game Art majors will begin with a combined regimen of foundational art courses, as well as introductory classes in game creation and theory. Students will then hone their skills in art courses specific to games, such as visual layout, game design, and level design. Students will also receive training in cutting-edge game development software,and will obtain essential industry skills such as 3D modeling, texturing, rigging, animation, and rendering. Finally, students will develop a professional level portfolio, the centerpiece of which will be a one-year capstone project, demonstrating mastery in their specific field of interest.

Career and Graduate Study Options

Students with a degree in Game Art will be prepared for work as artists and animators for video game developers.  Specialists are sought for areas including 3D modeling, character animation, texturing, visual effects, and technical art. Students may also decide to continue on to graduate study, as there are many schools that offer an MFA in Game Development and Interactive Media.

Learning Objectives

In addition to the All College Curriculum skills and perspective, students who successfully complete this program will:

  • Be versed in the history of video games, and gain an understanding of the development of games as art AND art within games.
  • Become well-versed in visual art in games, as well as theories, practices, and technological advancements that have shaped the artistic development of games. 
  • Understand development pipelines in relation to games, and how components of that pipeline relate to each other. 
  • Develop a specialized skillset within at least one subgenre of Game Art, including 3D Modeling, Digital Sculpting, Animation, Technical Art, Rigging, Special Effects, Texturing, etc.
  • Be able to work within the confines of a game engine, and integrate art assets within an engine. 
  • Demonstrate advanced-level abilities to communicate in both written and oral forms, and implement appropriate communication across multiple modalities and to varied audiences. 
  • Prepare a marketable portfolio and demo reel (which will serve as the greatest tool for employment prospects), and demonstrate employable skills as artists in fields focused on interactive entertainment.

Policies, Conditions, and/or Fees

All GM courses require a student laptop capable of running 3D graphics software.  Syllabi will specify whether a course requires that the laptop be brought to class.

I. Required Game Art Courses (75 credits)

II. Required Art Foundation and Graphic Design Supporting Courses (18 credits)

III. Other Required Courses (27-28 credits)

  • Interdisciplinary Seminar (“W” course) 3 credits

Total Credits: (120-121)


All College Curriculum: Students must satisfy Oral and Written Communciation Requirements of the All College Curriculum.  These are courses inside or outside the program/major that have been identified as meeting the requirements for writing-intensive (“W”) or oral communication (“O”) courses. Students must include the following among their course selections:

  • Written: Three (3) courses beyond EN102 must be writing-intensive (“W”) courses (the Interdisciplinary Seminar and the two other “W” courses).
  • Oral: Two (2) courses must be oral communication (“O”) course.

Suggested Course Sequence:

First Year (30-31 credits):

Second Year (30 credits):

Fall Semester

  • Mathematics Elective 3 credits

Spring Semester

  • Social World Elective 3 credits

Third Year (30 credits):

Fall Semester

  • Literature Elective 3 credits
  • Interdisciplinary Seminar 3 credits

Spring Semester

  • Historical Understanding Elective 3 credits

Fourth Year (30 credits):

Fall Semester

  • Concentration Elective 3 credits

Spring Semester

  • Concentration Elective 3 credits

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