Apr 24, 2018  
2012 - 2013 College Catalog 
2012 - 2013 College Catalog [Archived Catalog]

Game Art and Animation (B.S.)

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The Bachelor of Science program in Game Art and Animation prepares students to translate creative concepts into objects, characters, and motion. Students take a core series of classes which allows them to build the visual, conceptual, and technical skills necessary to create and animate visual assets for three dimensional video games. Attention is given to the various sub-specialties within Game Art and Animation, including modeling, character animation, texturing, special effects, and technical art.  By the Senior Year, students will begin to focus on one or two of these areas, which will serve as the emphasis for their capstone project.

Career and Graduate Study Options

Students with a degree in Game Art and Animation will be prepared for work as artists and animators for video game developers.  Specialists are sought for areas including 3D modeling, character animation, texturing, visual effects, and technical art. Students may also decide to continue on to graduate study, as there are many schools that offer an MFA in Game Development and Interactive Media.

Learning Objectives

In addition to the All College Curriculum skills and perspective, students who successfully complete this program will:

  • Be versed in the history and theory of games as they relate to play, static media, film, and culture;
  • Be able to observe natural motion and reproduce or enhance it in their animation;
  • Be familiar with and able to demonstrate the  fundamentals of traditional animated motion techniques;
  • Integrate Art Foundation concepts - including drawing, composition, and color - into their game art;
  • Understand how to create and manipulate geometry within 3D Cartesian space;
  • Be able to use image-editing software to create 2D textures and post-process rendered images; 
  • Learn to prepare and integrate art and animation assets into a game engine;
  • Be able to organize and manage the large number of files required for game art creation; 
  • Create compelling stories and characters;
  • Understand copyright issues as they relate to games;
  • Learn to use a game engine to create interactivity;
  • Gain exposure to the various subspecialties of game art and animation, including digital sculpting, special effects, character animation, texturing, and rigging;
  • Be able to produce a complete model or animation, from conception to final rendering;
  • Produce a portfolio, an edited video or website compilation of game art and/or animation.

Policies, Conditions, and/or Fees

All GM courses require a student laptop capable of running 3D graphics software.  Syllabi will specify whether a course requires that the laptop be brought to class.

I. Required Game Art and Animation Courses:

II. Required Art Foundation, Graphic Design and Humanities Supporting Courses:

III. Other Required Courses (27-28 credits)

  • Historical Understanding Elective  3 credits
  • Math Elective  3 credits
  • Science Elective  3-4 credits
  • Social World Elective 3 credits
  • Interdisciplinary Seminar (“W” course) 3 credits
  • Literature Elective 3 credits

IV. Open Electives (12 credits)

Total Credits: (120-121)


All College Curriculum: Students must satisfy Oral and Written Communciation Requirements of the All College Curriculum.  These are courses inside or outside the program/major that have been identified as meeting the requirements for writing-intensive (“W”) or oral communication (“O”) courses. Students must include the following among their course selections:

  • Written: Three (3) courses beyond EN102 must be writing-intensive (“W”) courses (the Interdisciplinary Seminar and the two other “W” courses).
  • Oral: Two (2) courses must be oral communication (“O”) course.

Suggested Course Sequence:

Second Year (30 credits):

  • Math Elective 3 credits 
  • Social World Elective 3 credits

Third Year (30 credits):

  • Interdisciplinary Seminar (“W” course) 3 credits
  • Literature Elective 3 credits
  • History Elective 3 credits
  • Open Elective 3 credits

Fourth Year (30 credits):

  • 3 Open Electives  9 credits

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